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Corner Sudoku vs Calc Sudoku: Rules and Examples

Choose Corner Sudoku if you want familiar Sudoku boxes with an extra sum clue. Choose Calc Sudoku for arithmetic cages. The examples below show how each rule leads to a deduction.

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The Key Difference#

Nerdle currently lists both games in its official game catalog. We opened their level-one boards and entered a deduction in each on September 5, 2026.

RuleCorner SudokuCalc Sudoku
Digits on the level-one board checked1–91–6
Rows and columnsNo repeated digitsNo repeated digits
3 × 3 boxesStandard Sudoku box rule appliesNo 3 × 3 box rule
Extra arithmeticFour corners in each box add to one shared targetEach outlined cage satisfies its own operator and target

Corner Sudoku: Use the Shared Target#

In Corner Sudoku, every row, column, and 3 × 3 box contains digits 1–9 without repeats. The four corner cells of each box also add to the target displayed above the puzzle.

Suppose the target is 22 and three corners contain 3, 9, and 6. Their sum is 18, so the remaining corner must be 4. This matches the deduction we entered on the checked board. The target is a property of that puzzle; do not assume it is always 22.

Now reverse the process. If normal Sudoku logic leaves a corner with candidates 2 or 4, compare each with the other corners. The shared total may remove one candidate even when the row and column cannot.

Calc Sudoku: Work Within Each Cage#

In Calc Sudoku, thick boundaries group cells into cages. Each clue gives an operation and target. Digits cannot repeat within a row or column. Unlike Corner Sudoku, this game does not add a standard 3 × 3 box constraint.

On the six-digit board we checked, a two-cell cage labeled −5 included a given 1. The other cell had to be 6 because 6 − 1 = 5. We entered 6 in that cell. For a separate example, a two-cell ×12 cage on a 1–6 grid has candidate pairs 2 and 6, or 3 and 4; row and column exclusions decide which remain possible.

Use the digit range displayed by the selected level. A combination that works in a nine-digit puzzle may be impossible in a six-digit one. Also avoid carrying the 3 × 3 box rule over from ordinary Sudoku.

A Good First-Move Routine#

In Corner Sudoku, scan boxes with three known corners, then check rows and columns that are nearly full. In Calc Sudoku, start with small cages or targets with few possible combinations. Write down candidates before committing when more than one arrangement fits.

Both checked boards offered pencil, pen, undo, and hint controls. Use a hint when it will help you explain the next deduction, then try to make a following move yourself. Prefer Corner Sudoku if you already know standard Sudoku; try Calc Sudoku if you enjoy using factors and arithmetic combinations.

For a short arithmetic warm-up first, try our Mathlete practice routine. Teachers can adapt the examples with our classroom guide.

Return to Classic Nerdle#

These Sudoku games are separate from Classic Nerdle. Our Nerdle solver handles Classic’s hidden equations, not Sudoku grids. For the daily equation, see today’s Nerdle answer when you are ready for the solution.

Frequently Asked Questions#

Does Calc Sudoku use the usual 3 × 3 Sudoku boxes?

No. Its row and column restrictions work with arithmetic cages. Corner Sudoku retains the usual 3 × 3 box rule and adds its corner-sum constraint.

Is the Corner Sudoku target always 22?

No. Read the target on the puzzle you are playing. The worked example uses 22 from the board we checked; it is not a rule for every puzzle.